Saturday, July 28, 2007

Most Competetive Battlegroup? #2 - Bloodlust barely leads

Bloodlust Battlegroup took the #1 spot last week to every ones expectations, but will they be able to hold #1 this week? TeamPandemic falling almost out of the Top 10 with poor play this week could hurt Bloodlust by next week unless they turn it around. Nightfall held strong at #2 last week but rumors have it they could be losing their #1 team to Bloodlust which will completely nuke them to the bottom of these rankings. Keep reading to find out more!

Information taken from Top 10 Teams only on each battle group.

Average Rating Per Top10 Teams: To determine the battlegroup rating I simply calculated the top 10 team's rating from each battle group's and added that together with the amount of matches those teams played to get their 'Battlegroup Rating'

Rank - Battlegroup - AverageRating - GP - Battlegroup Rating - Gain
1) BLOODLUST - 2267.1 - 2159 - 4426.1 (+529.8)
2) RAMPAGE - 2222.8 - 2178 - 4400.8 (+645.7)
3) VENGEANCE - 2218.1 - 2179 - 4397.1 (+634.6)
4) VINDICATION - 2208.8 - 2106 - 4314.8 (+605.2)
5) NIGHTFALL - 2181.1 - 2034 - 4215.1 (+391.8)
6) SHADOWBURN - 2175.4 - 1998 - 4173.4 (+588)
7) STORMSTRIKE - 2214 - 1773 - 3987 (+512.3)
8) CYCLONE - 2199.4 - 1779 - 3978.4 (+334.6)
9) WHIRLWIND - 2130.9 - 1665 - 3795.9 (+452.7)
10) RECKONING - 2204.1 - 1568 - 3772.1 (+103.1)
11) RUIN - 2192 - 1425 - 3617 (-103.7)
12) EMBERSTORM - 2006.7 - 1471 - 3477.7 (+460.2)
13) RETALIATION - 2042.2 - 1416 - 3458.2 (N/A)


Overview: Bloodlust barely holds the lead while their poster team TeamPandemic is falling quickly down the Top 10 ranks, from 2nd to 7th. Last week Bloodlust led by 73 Rating, this week it has been dwindled down to 26. Closely snipping at Bloodlust's heels is Rampage and Vengeance who were ranked 4th and 3rd last week. Rampage's burst up the ladder came from some unexpected play from TeamEG who was ranked outside the Top 50 in the US now shot up to 10th with 2300 rating, as well as great play from the Cho'Gall server. Vengeance who had just an impressive week is being fueled by We lose cuz Daorok sux, who has shot up 400 rating since the last rankings were released, their server Korgath also holds the majority of the top spots helping bring BG rating up. Trounce the #1 team in the US for the past two weeks has helped bring their Battleground Stormstrike up to 7th from 10th, moving it out of the bottom tier to a mid tier Battleground now. Last weeks #2 ranked Battleground Nightfall has dropped all the way down to 5th, and with rumors that their #1 team CAPSLOCKCREW will be transferring they will most likely keep going down. Almost every server had a good week gaining this week except for Ruin the only Battleground to drop rating.

Be sure to check back next week to see if Bloodlust can maintain its narrow lead, and if Vengeance and Ramage will duel it out for the #1 Ranked Battlegroup.

Friday, July 27, 2007

900 Club - 5 teams drop again, Trounce stays strong

This week another 5 teams drop off the list, especially #1 from last week ONE EIGHT VII who falls completely off the radar. Top ranked Team Pulse also leaves us after having a medicore week. Can Trounce take the #1 spot in the 900 Club while holding #1 in the US overall? Will Game Over another Top 15 team be able to challenge Trounce for the top? Check below to find out more to see which teams stayed and which didn’t!

Guidelines for becoming a 900 Club team: Maintain 150 Top US Rank, while holding .900 win percentage in matches.

Update 3: 7/27/07

Rank - Team - Win/Loss - Win%
1) Trounce (Mal'Ganis) 178-14 0.9270
2) Game Over (Black Dragonflight) 134-12 0.9178
3) Slash Cyclone (Bleeding Hollow) 120-11 0.9160
4) SeeYouNextTuesday (Tortheldrin) 196-21 0.9032
5) Espada (Stormscale) 100-11 0.9009
6) Spray n Pray High Life (Mannoroth) 89-10 0.9000
7) Clan Hex (Lightning's Blade) 97-11 0.9000
8) Yea We Lift (Mal'Ganis) 104-12 0.9000


Overview: Trounce takes the #1 spot this week while maintaining the #1 rank in the United States which is extremely impressive even if their battleground is considered "weak". Game Over stays strong on these rankings although they’ve only played about 20 matches since our last update versus Trounce’s 30+. Slash Cyclone, in shambles over the loss of one of their teammate, has yet to play a match but stay in the Top 150 in the US they will be able to stay on another week maybe two with out playing before dropping out of the Top 150. Last weeks #1 ranked team ONE EIGHT VII has gone 45-25 (64%) since our last update dropping their total win percentage to 72% and will probably never join these ranks again. Team Pulse a Top 10 team who also maintained 900 Club status has since dropped out of the Top 10 and dropped their win percentage all the way down to 87% from 94%. New teams fill spots #4-8 this week, with the exception of Clan HeX who barely made it in last week and is now barely staying in. With most of these teams barely being above .900 there might not be any 900 Club Teams within a week or two, stay tuned to see who can hold out the longest!

Be sure to check back tomorrow to see the new Battle Ground Competitiveness Rankings!

Thursday, July 26, 2007

Interviews with Top Arena Druids

After yesterdays articles I interviewed a few of these top Druids to see what they think of their class and many other aspects of the Arena! Unfortunately none of the Feral druids were available for comments, so here are the voices of your top druids:

Pronne (Dark Iron) – Restoration – (US #66) Dont hurt me no more
Lethi (Darkspear) – Moonkin – (US #69) Keepin it Real

Introduce yourself to the readers, describe your team and how a typical arena match goes for you.

PRONNE(Resto): Hey guys my name is Pronne, I play a tauren druid on the server Dark Iron in BG 8 or Shadowburn battle group. My 5v5 team called "Baby Dont Hurt Me" plays a three caster dps and two healer 5v5 team consisting of myself as the restoration druid, Xantus as a shadow priest, Mikeyo as a mage, Superpaul as an affliction warlock, Tinkerbellia and Nausikaa filling the roles of our paladin. My role in my team is to protect my casters from damage, interrupts and being crowd controlled for the most part with coordinating my cyclone and feral charge on a healer with my teams burst. It seems to work out extremely well.

LETHI(Moonkin): Lethi here. We roll a 3 dps setup that differs from the usual cookie cutter. MS/Fury Warrior, Holy Pallydan, Holy Priest, SL Warlock, Balance Druid. Best thing about our team is we aren't completely reliant on the warrior like all of the bloodlust/windfury warrior teams that make up the top 20 - every one of us can hold our own and get the damage done. I get focus fired a lot of games and it's fairly easy to lock a balance druid down but with 14k armor, 350 resilience and 12k health unbuffed I'm pretty tank. Depending on the team we're facing I sometimes even run out there first acting as a massive feathery bull’s-eye to get them onto me. The only teams that really give us trouble are mana burn/outlasting teams, still working on a strat for those teams.


Racials have always been a heated debate since the early days of organized Warsongulch, but now with Arena and more riding on the line especially people getting new gear and possibly money through tournaments the debate has gotten even hotter. To my findings a large majority of top Druids in Arena are Tauren, it has long been said that Horde’s racials are more PvP oriented (WoTF, Warstomp, etc) while Alliance racial’s are more PvE oriented (Diplomacy, Wisp Spirit, etc). What are your thoughts on Racials?

LETHI(Moonkin): Warstomp's gold for a spec with no interrupts but there's still a few situations where I wish I had shadowmeld. 5% health seals the deal though; glad I'm a cow! I've always thought all racials should be banned in arenas, it just adds to the whole scissor paper rock "team a > team b and there's nothing team b can do about it" thing.

PRONNE(Resto): Racials are huge when it comes down to a big tournament or even the everyday ladder. Horde does have an advantage in racials for pvp but the priest racials of alliance are far superior. Will of the forsaken is on par with escape artist in my opinion but when you compare other horde racials to alliance, horde is favored without a contest. As a tauren druid, racials give me the option to get better healing stats with the extra 500-600 health from endurance along with warstomp. Where as night elves get a mediocre talent, shadow meld, which can get you a few extra ticks of drinking but that’s about it. For my own benefit racials would be nice to keep on but in all fairness there can’t be any racials when it comes to arenas.


Since the launch of TBC Blizzard has been fixated on nerfing the Paladin class so it is not relied on 100% in both PvE and PvP. In the most recent published plans for the class they are adding a cool down of 1 minute to Blessing of Sacrifice, while it looks solid on paper this is extremely detrimental to non-dispelling healing classes in Arena such as: Resto Druids/Resto Shamans. With the dependency of two dispellers in 5v5 Arena this new Paladin change will render every class except Priests useless as a secondary healer. What are your thoughts on this up coming change?

PRONNE(Resto): I think nerfing their Blessing of Sacrifice is a bad idea. For a lot of paladins its a huge crutch, not only to break crowd control abilities, but it's also used as a way to reduce damage taken on one target. In lower tiers of arena play I think we will see fewer paladins on the top but I don’t think they will be hurting too badly in large-scale arenas. This nerf will most likely relinquish the crown of 3v3 healers to druids and priests.

LETHI(Moonkin): Maybe it's because all my teams are full offensive caster dps teams but paladin utility doesn't seem like much of a threat. Since we're unaffected by BoP and BoF and paladins are so easy to CC and their heals are slow they're pretty much a joke to us. I've always seen priests and resto druids as better pvp healers and imo shaman utility blows paladins away. I really can't see the problem with paladins but I'm probably not in the best position to.


There was a time when Moonkin Druids were the laughing stock of most guilds. With TBC and the ability for people to get exceptional gear from all over not just PvE you are seeing more of them come out of the wood works and are actually fairing quite well in the Arena. What are your thoughts of Moonkin’s in the arena, and can we see more of them in the future?

LETHI(Moonkin): I honestly think Balance Druids are one of the most overpowered class/specs in the game. Yeah, we were a little lacking pre-BC and I even PvPed as spell damage resto for the longest time but they went too far with the buffs. I just can't work out why there aren't more high rated moonkins out there.

PRONNE(Resto): I was actually considering going a balance spec for my 5v5's for a while but decided not to because I would have to invest a lot of arena points into a restoration and balance set of gear. But personally I think this spec is on par with resto. The abilities that moonkins have to disrupt almost everything going on by placing treants on a caster dps to give them spell pushback to reduce damage taken, along with cyclone/roots, amazing burst damage, and an option of popping out of form to toss a few heals around. I'm sure we'll see more rise up in the rankings. I also plan on giving this spec a try in the near future.


As an attempt to make Druids more viable in a PvP aspect blizzard gave them one of the now most infamous abilities in the game: Cyclone. Many players have voiced extreme disgust over this talent seeing as it is non-dispelable (and even removes Aura’s/Stance’s). As a Druid what are your thoughts on Cyclone, was it much needed for the Druid class or something that didn’t help the problem or even made it worse?

PRONNE(Resto): Cyclone was an absolute must for the druid class in my opinion. We, as a class, did not have the benefits of the other healing classes that give them more versatility. Abilities such as blessing of freedom/sacrifice, mana burn, and an overall dps increase with bloodlust and totems from the three other healing classes gave them the synergy with other classes. Without cyclone we would only have roots to which is mediocre at best being dispellable and considering the fact that most melees run with a paladin giving them blessing of freedom. We would just be a pure heal-bot that goes oom faster than any other class.

LETHI(Moonkin): I admit cyclone's overpowered. I can see it getting nerfed in the near future when the new flavor of the month resto druid/SL drain lock 2v2 combo really takes off and dominates the bracket. Although it'd hurt my teams I kind of hope it does get nerfed, its way over the top.


If there was one thing you could change about the Druid class to make your time playing World of Warcraft more enjoyable whether it be in PvE or PvP, what would it be?

LETHI(Moonkin): We need a spell interrupt. Badly. It's the one thing holding balance druids back from being a huge force in top ranked arenas. Maybe a talent somewhere high up in the balance tree since it might be a bit overpowered in the hands of a resto druid supports healing. Furor and feral stuns are great but they're not enough and cost way too much mana. My armory usually doesn't show it but I'm 45/11/5 when we arena.

PRONNE(Resto): I personally think its fine the way it is. Although itemization is kind of off with the balance set, which I will begin to pick up after this week.


Thanks for your time, are there any shout outs you would like to make?
LETHI(Moonkin): Many waffles to all my teammates - Lethul, Rockwell, Toez, Kokokang, Schweex, Heinous and that warlock scrub whose name eludes me. Also I'd like to give a shout out to my boys Aarc and Connect. Props to all the balance druids out there who put the effort in instead of qq’ing about the class, keep it up lads!


Thank you to Pronne and Lethi for going out of their ways to do these interviews.Be sure you to come back tomorrow for the new 900 Club rankings as well as a new update on the Battle Ground Competitiveness Ranks this weekend! Also on a side note, after only 1 week we’ve amazingly already had 5000+ hits, so keep spreading the word!

Wednesday, July 25, 2007

WTH? They have a Druid!

After the success of my first article about Rogues in 5v5 Arena I have decided to continue this section and extend it this week to Druids. This second week I will be examining the Druid class since it is even more unorthodox to play a Druid in the 5v5 Arena even with the 3 viable roles they can play (Melee DPS/Healer/Caster DPS). I will examine the teams that have Druids on them and play them at least 75% of their games (the Druids that aren’t back ups or bench warmers), trying to determine their exact role on this team and why it is working for them. Since I do not want to see 10 Resto Druids or 10 Feral Druids I will take a look at the Top 3 of each talent build.

TOP 3 RESTO DRUIDS:

3) Doubtful [13/0/48] – Beat the Breaks Off It – US #82 – 2145 Rating – (116-16)
Lineup: Warrior, Warrior, Resto Shaman, Resto Druid, Paladin

This team is the definition of stacked as you can see, taking full advantage of Warriors in arena with Windfury Totem and not having any squishy targets. This team just simply out lasts every other team having 3 healers, and their two Warriors have endless DPS. Doubtful probably spends most of his matches running around the arena with Warriors or other DPS’ers chasing him while he shifts out and Cyclones or throws big heals while his team slowly beats every other team. Its no wonder they’ve only played 130 matches this season it probably takes them twice as long to win, but do so with minimal risks. Also a side note, this team was formerly a ‘900 club’ member but have since dropped off the rankings dropping their win percentage to 88% from 91%.

2) Pronne [8/11/42] – Don’t hurt me no More – US #66 – 2165 Rating – (92-21)
Lineup: UA Lock, Mage, Shadow Priest, Resto Druid, Paladin

The second I saw this lineup I started to question whether or Prone plays Arena as Resto or just happened to be that spec for PVE inspecting his team at the wrong time. But with 11 points deep in feral makes me believe otherwise, I cannot see his talent build but ill assume he has: Thick armor, Imp Bash, Feral Charge. That leads me to believe he spends most of his time like most Druids kiting people that are attacking him, while he feral charges to get out of danger then shifts out to do his Cycloning/Healing. Not sure if I would play a ‘3-DPS’ team with out a Warrior or even a Rogue with wound poison, but at US rank #66 they are pulling it off.

1) Zos [8/11/42] – Fraps This – US #57 – 2176 Rating – (97-37)
Lineup: Shadow Priest, Shadow Priest, UA Lock, Mage, Resto Druid

This team plays the ‘4-DPS’ comp like you should, and even then some with two Shadow Priests to synergize with the one Warlock. With a team like this most of their matches are a gamble, they run in, Fear everything, DoT their main target and try to kill it before one of theirs drops. With Zos he probably casts Cyclone right off the bat stopping all healing from other team and once one of his teammates get low he uses Nature Swiftness to ensure his teammate lives longer then their focus fire. A team like this probably trade off kills with the other team but with 72% win percentage looks like they are the last team standing the majority of the time. Also this type of team would ONLY work with horde players seeing as any team with lots of crowd control will dominate them and 6 of their 7 casters are undead eliminating fears from the table.

TOP 3 MOONKIN DRUIDS:

3) Fehnris [40/0/21] – Chronic Fluke – US #83 – 2145 Rating – (73-17)
Lineup: Warrior, Aff/SL Warlock, Moonkin Druid, Resto Shaman, Paladin

This is an interesting line up, they play a ‘3-DPS’ build that is far from cookie cutter and are pulling it off nicely with an 81% win percentage. The Warlock on this team probably spends a lot of his time crowd controlling and using some dots for DPS, whereas Fehnris’s main role is to nuke the death out of the other team also using cyclone on opposing healers. Out of all the Moonkins on this list I like his build the best since his team has almost unlimited DPS with the Warrior and Warlock. Playing certain teams with heavy DPS might require him to heal, with 21 points deep in Resto he can heal with out worrying about running out of mana and nature swiftness to ensure ‘4-DPS’ teams do not drops his teammates early. If you are a Druid and thinking about going Moonkin I suggest you go this build for maximum efficiency for your team.

2) Lethi [52/0/9] – Keepin it Real – US #69 – 2162 Rating – (68-13)
Lineup: Warrior, SL Warlock, Moonkin Druid, Holy Priest, Paladin

Lethi almost plays an identical lineup as the team above, but he plays a different spec and is completely Moonkin with no healing capabilities. I disagree with Lethi’s choice of talent builds but it is working for them and they are higher rating and win percentage than Fehnris’s team. Since his warlock is full Soul Link he probably does less DPS and spends more time crowd controlling, requiring Lethi to throw out more DPS to balance it out. He spends the majority of his time just blowing up targets, with his spec they probably don’t need him to cyclone as he just Boomkin’s everything to death.

1) Influenza [48/0/13] – Spray and Pray Lite – US #52 – 2183 Rating – (85-20)
Lineup: Unknown

I have no clue how this team plays seeing as all of its other 6 members must have left the team because they have less than 8 games played compared to Influenza being the loner with 105. From what I can make of it they play 1 healer that looks like a Paladin with ‘4-DPS’ being every class except a Warrior. I’m sure Influenza just Boomkins targets to death and casts cyclone’s here and there, with 13 points in the Resto tree he probably only went for the shape shifting talent and Intensity. This team would probably benefit a lot more with him getting a few more points in Resto so he can help out heal if his teammates do get close to death.


TOP 3 FERAL DRUIDS:

3) Garboon [1/46/14] – Were Not That Drunk – US #? – 2010 Rating – (66-13)
Lineup: Warrior, Enhancement Shaman, Feral Druid, Holy Priest, Paladin

This team almost plays the cookie cutter build with Garboon instead of a Mage that would usually acquire the slot. Of their roster which hosts 7 members Garboon has the highest win percentage of any of their players with 86% compared to the next highest of 77%. His role in this group is probably to assist train with the Warrior and Shaman who mass purge their main target, while Garboon can shift out at key moments and throw out a deadly Cyclone on a healer.

2) Greks [1/46/14] – Leftovers – US #? - 2019 Rating – (62-31)
Lineup: Warrior, Hunter, Feral Druid, Resto Shaman, Paladin

Not to hate on Druids but Greks does not fit in this lineup. One thing that is nice about this line-up is that they use a Resto Shaman instead of a Holy Priest to give the warrior more DPS with Windfury totems. They have no caster DPS and 99% of teams run with a Paladin, which can render a whole assist train useless with one Blessing of Protection. Its not surprise their win percentage is only 67% which is extremely low if they traded out one DPS for a Warlock or Mage who can crowd control or even do magical damage they would probably see dramatic increases in their wins. Also this team would make an awesome 4-DPS group if their Shaman went Elemental seeing as none of their targets wear cloth and have high survivability.

1) Chaquito [1/46/14] – MoreLikeSeriousG@Yness - US #? - 2047 Rating – (87-38)
Lineup: Rogue, Rogue, Feral Druid, Resto Druid, Holy Priest

Team leather unite? I seriously do not know what to make of this lineup, but I think their name says it all. I’ve never seen two Rogues in a 5v5 match let alone two Druids, but 4 on one team? The only way I see this team working is if each DPS, including Chaquito, has separate targets. The Resto Druid probably acts as not only the secondary healer but also the Crowd Controller too while casting Cyclone on Healers when their targets get low. I would love to see this team in action just to see how they pull this off.

Overview: Its interesting to see that all of the Feral Druids use the same exact spec while none of them are ranked in the Top 150 in the US, maybe because you cant cast cyclone in bear form while Moonkins can. Moonkin and Resto are very viable builds but unfortunately there are no actively played Druid’s in the Top 50 in the US, whereas the Rogues had 4 which I thought was less played in 5v5 Arena - I was obviously wrong. One thing that also made me chuckle, out of the 9 Druids listed above, 8 of them were Tauren with Garboon the #3 ranked Feral Druid being the lonely Night Elf. I highly doubt a 2-minute war stomp stun and 5% base HP versus 1% dodge and 10% increased running in wisp form is the reason Tauren are all at the top… or is it.

Be sure to check back tomorrow to catch interviews with a few of these top Druids as they give you their take on the Druid class, Racials, Cyclone, and more!

Also we are looking for someone to help make a new banner, the one up there is extremely plain and boring, so if you are interested in helping us make one, email me at arenamelee@gmail.com.

Monday, July 23, 2007

Arena Melee - 5v5 - Week 5

Welcome to my weekly Melee of the Top 50 teams in the US, this will be released every week on Mondays. This will cover the 5th week of this Arena Season 2 spanning from the 17th to the 23rd of July. Read below to find out more about your favorite 5v5 teams! Who will be #1? Trounce and Pandemic battle for the top spot continues as 14 new teams join the Top 50 this week, with others plummeting off especially the big loser this week Team EG who dropped completely off the Top50 after being ranked 11th. Keep reading to find out more!

Averages of Top 50 5v5 Teams – 7-23-07
Rating: 2242.52 (Last week 2236.72)
Wins: 157.56 (Last week 136.5)
Losses: 43.24 (Last week 31.3)
Win Percentage: 0.8010 (Last week 0.8366)

Overview: Of the Top 50 teams this week the average ratings went up by 21 rating, with the 50th rank making it in this week with 2191 Rating versus last weeks 2145. Overall the top teams lost about a game more then they won this week dropping the win percentage of all teams by about 3%.


POWER 5 RANKINGS
1. TeamPandemic (Tichondrius) – Anything less then #1 is a bad week for this team, and they have been getting their butts kicked by Trounce so far this season. Even though they are ranked #2 right now one thing you might consider this: Pandemic hails from Bloodlust the #1 most competitive Battleground, while Trounce is from Stormstrike(which was 10th out of the 13th Battlegrounds). Their win percentage from last season is relatively the same staying above 85% which is better then the average Top 50 team, but not as high as you’d expect the #1 team to be after 1.5 seasons of playing almost the same lineup.

2. Trounce (Mal’Ganis) – Trounce is showing they are one of the teams to beat this season, challenging Pandemic for the title they held most of last season for the #1 spot. Most of the week they held the #1 slot except for a brief day where Pandemic pulled ahead by a few rating but Trounce answered back shooting 40 rating above them. If Trounce’s Battlegroup’s Rating wasn’t so low I would give them the #1 spot, unfortunately it is 10th/13 battlegroup’s at the moment.

3. We lose cuz Daorok sux (Korgath) – Starting the season very slow they finally got to where they belong at the top. Another favorite and top team from last season they shot up to the #4 spot this week with great play and getting there with less games played then the other teams around them. Expect them to keep climbing.

4. CAPSLOCKCREW (Kel’Thuzad) – Another top team from last season, they are doing it again holding up one of the top spots. Surprisingly they are the only horde team in the Top 5, the way racials are in this game you’d think there would be more, I guess not. Another interesting note is they have almost twice as many games played as other teams in the Top 5 with the same win percentage as them, they hail from Nightfall which is currently ranked #2 on the Battleground Competitiveness rankings.

5. Team Pulse (Feathermoon) – Another team that wasn’t around the top last season or even to my knowledge alive, is Pulse, they have amassed an amazing win percentage of 95% which is no easy feat even if you are from Cyclone which is 8th/13th in the Battleground Competitiveness Rankings. It would be nice to see them play more games and sustain that same winning percentage (they currently have only played 110 games compared to the others around them playing 200+).


TOP 5 MOVERS (Teams only in Top 50 for previous week included)
(+37) – is this a new arena (Altar of Storms) T50th->13th
This team barely made it in the Top 50 last week with 2145 rating, now they have shot up all the way to 13th with 2253 rating. They went 29-14 for the week increasing their total record to 156-33.
(+27) – We lose cuz Daorok sux (Korgath) 31st->4th
For the first 3-4 weeks of the season they didn’t really play enough games to get back to their top spot where they belong, now they have and did so and in the blink of an eye. They went from 31st rank with a 2162 rating all the way up to 4th with 2350, during this stint of 200 rating gain they went an amazing 41-3 in Vengeance Battlegroup currently ranked 3rd/13th which is no pushover battlegroup.
(+23) – No Druids (Stormreaver) 40th->17th
Barely hanging in the top 50 last week 8 rating above the Top 50 cut off they proved this week they belong there. Shooting up from 2153 rating to 2242 with a 9-2 record.
(+15) – we r Godzilla u r japan (Tichondrius) 22nd->7th
Last week they were ranked 22nd with a dismal win percentage of 70% which is extremely low even for a team barely in the Top 50. This week was different however they went up 15 ranks to 7th going an impressive 39-11 while improving their win percentage to 72%.
(+14) – Downie Trip (Barthilas) 24th->10th
One good week puts them in the Top 10, after being ranked 24th with a record of 122-23 at 2190 rating, this week they went 18-1 improving their rating to 2264 enough to nab them a spot in the Top 10.


BOTTOM 5 LOSERS (Teams only in Top 50 for previous week included)
(-47) – Smug Lyfe (Eldre’Thelas) 32nd->79th
The #1 loser from this week is Smug Lyfe; although they were only 32nd ranked they dropped the most ranks out of any team ranked in the Top 50 last week. Last week they had a rating of 2161, which is good enough for the 32nd spot, this week they went 8-5 losing about 20 rating dropping out of the Top 50 by a lot all the way down to 79th.
(-45) – E Harmony (Sargeras) 20th->65th
At an impressive 20th rank last week they completely fell off the radar this week. They were at 2200 rating with a record of 166-48, but this week disaster fell for this team as it looks like they only tried to get 10 games in going 7-3 losing 43 rating and 45 ranks in the progress.
(-43) – Team EG (Illidan) 11th->54th
They didn’t drop the most ranks this week, but in my opinion they were the biggest losers. Usually a team that can obtain a top 15 rank is quality enough to stay on there or hang around at least in the Top 50, but not Team EG. Not only did they lose 44 rating, they also had double the amount of losses this week then they had all season combined going a surprising 31-15 but losing rating and a lot of ranks in the process.
(-28) – Xlyr and friends (Shattered Hand) 21st->49th
A week of not playing will kill you in these rankings and this has happened to xlyr and friends, they dropped 28 ranks so far this week just because they haven’t played a match leaving their rating at 2194 and record at 123-15.
(-24) – Not quite Vanquish (Staghelm) 23rd->47th
Although they have gained 10 rating this week improving their rating to 2196 from 2186, they have fallen behind other new teams that have gained rating this week. After a mediocre week of 16-9 they drop 24 ranks.


TEAM OF THE WEEK
We lose cuz Daorok sux (Korgath)
Going an extremely impressive 41-3 this week in the Vengeance (3rd/13th) Battlegroup they have climbed up to Top 4 again this season. After a 200 rating climb in one week you would think 68 more rating to gain the #1 one spot would be nothing, but we will have to wait and see if this team can claim #1 for the first time this season which has been dominated by Pandemic and now Trounce.


IRONMAN TEAM AWARDS(Top 50 Team Only)
Wins – (328) CAPSLOCKCREW (Kel’Thuzad) – US #3 – 2362 Rating – (328-54)
Losses – (144) Shame (Wildhammer) – US #24 – 2231 Rating – (239-144)
Games Played – (464) YO (Thunderlord) – US #43 - 2203 Rating – (321-143)


STOCK RISING
(US #12) The Fallen Angels (Tichondrius)
This team wasn’t ranked in the Top 50 last week, but has managed to jump all the way up to 12th spot, with great play and a 2261 rating they have a current record of 133-32 which is no easy feat on the #1 ranked battlegroup: Bloodlust.


STOCK FALLING
(US #39) Dejthstoneegslyfunecima (Cho’Gall)
Not sure where to start with this team, last week they weren’t even on the Top 50, yesterday they were ranked 6th, and today they are ranked 39th now after losing 81 rating in one night. Not sure what to make of it, but losing that much rating and dropping that low can be extremely detrimental to a team, I do not expect to see them back in the Top 10 any time soon.

(1. I only count the Top 50 in some rankings because I could care less if a team goes from 200th 85th rank, seeing as it is much harder to go from 50th-10th)
(2. To refer to my “Battleground Competitiveness Rankings see: http://arenablogger.blogspot.com/2007/07/most-competetive-battlegroup.html)
(3. Also sorry for such a long post I am an HTML newbie that doesn’t know how to make it more then one page.)

Sunday, July 22, 2007

Movie Review: Team Overall 5v5

This will be the first of hopefully many movie reviews, we will try to focus mainly on 5v5 arena, but those movies are not always the most common so expect the types to possibly change. This first week we will be covering "TeamOverall Arena 5v5 #1 EU-Cataclysme", who runs the cookie cutter Warrior, Paladin, Priest, Hunter, Mage.

Team Overall Arena 5v5 #1 EU-Cataclysme
Arena: 5v5
POV: Paladin
Length: 20 Minutes

Technical Ability:
This movie is extremely simple the way a 5v5 movie should be, since 5v5 your not going to see big numbers or huge crits your going to want to see whats going on, not a Mortal Strike critting on a hunter for 1500. No in game editing of the clips so all you see is what the paladin will see when hes playing.

Visual Content:
The intro is very short and sweet, no need for any dramatic scenes of people flying around on mounts or doing other silly stuff that peopledon't need to see. A simple display of their team and they get right into the action within a minute. The pally displays excellent work of line of sighting the other team in theNagrand Arena which is what every pally on a good team must do, if they don't it could break their team with deathly mana burns or what not. On Lorderon which isn't a LOS friendly map he is usually clustered up in the middle of action, taking aoe damages, he would benefit more more using the grave then again that arena can be very frustrating on a healer.

Audio Content:
I was once an avid collector of Counter-Strike movies when I was competitive in that game, and out of all of them I always enjoyed the ones that came from Europe the most because they know their techno music. The music flows very well with the play style of a Paladin which can be well kinda dull, not to say the music is dull just techno fits its style.


Overall: 4.5/5

Great movie, if you want to know how a Paladin plays his class correctly and efficiently watch this movie. If you can watch closely you can see he does a great job of using the few offensive abilities a paladin has: stunning targets with seal of justice, holy shocking & hammer of wrathing low targets. If you wanna know what high end arena is like with slow killing assisting down targets slowly with kiting and LOS'ing, this is your movie!

Link: http://www.warcraftmovies.com/movieview.php?id=43474
(If you are going to watch it, I suggest you use the stream from warcraftmovies, although it is slower, the quality is much better then file front)